It appears my driver issue has been resolved. I decided to double check my results so I removed the drivers and reinstalled the drivers. Orginally I ran the benchmarks using the latest drivers from AMD and had poor performance with the DX12 API with Async Compute. Anything should be better than what we received nearly 3 months ago. I have ran several benchmarks to see if Crystal Dynamics have improved their DX12 implementation or not. My Fury X supports GCN 1.2 so there shouldn't be any issues. Previous DX12 results have been abysmal, but now they have included Async Compute for AMD GCN 1.1 architecture. Rise of the Tomb Raider was developed with the DirectX 11 API and later updated implemented the DX12 API. Nearly 3 months later we still see Crystal Dynamics attempts to "learn and implement" DX12. DirectX 12 Benchmarks Results with Async Compute
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